WTFFF 458: 3D Printed Surface Textures

March 28, 2017

Today we wanted to respond to a listener’s email, who wrote in very recently, March 22nd. Actually, We also want to just point out, and this is a good example, that we do get your emails. We do get your social media posts. If you’ve got a question or a good suggestion for a podcast topic, please write in and let us know. We just may very well put it on the show and sometimes without much delay. I thought this one that wrote in just this past week was a really good one. Something we’ve touched on a little bit in some past episodes, but I think some of those episodes may be so old now that they’re not even really available on iTunes because we’re getting up there now in episodes.

The subject is surface textures. This is written by Casey Snider. Casey wrote in about the idea of adding subtle or maybe shallow surface textures to 3D models for 3D printing. Casey is really looking for methods that would preserve an object’s basic geometry. Let's dive into this subject and review the best ways to do it!

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